blood_aphrodite_1 = {
	index = 8001
	
	health = 0.5
	life_expectancy = 5
	
	birth = 0.4
	random_creation = 0.4
	
	physical = yes
	
	genetic = yes
	good = yes
	
	level = 1
	group = blood_aphrodite
	
  	intrigue = 3
    fertility = 0.25
	attraction_opinion = 25
	
	genetic_constraint_all = beauty_1
	genetic_constraint_men = male_beauty_1
	genetic_constraint_women = female_beauty_1
	forced_portrait_age_index = 1 # old_beauty_1

	desc = {
		first_valid = {
			triggered_desc = {
				trigger = {
					NOT = { exists = this }
				}
				desc = trait_blood_aphrodite_1_desc
			}
			desc = trait_blood_aphrodite_1_character_desc
		}
	}
}

blood_aphrodite_2 = {
	index = 8002
	
	health = 1
	life_expectancy = 10
	
	birth = 0.2
	random_creation = 0.2
	
	physical = yes
	
	genetic = yes
	good = yes
	
	level = 2
	group = blood_aphrodite
	
	intrigue = 6
    fertility = 0.5
	attraction_opinion = 50
	
	genetic_constraint_all = beauty_2
	genetic_constraint_men = male_beauty_2
	genetic_constraint_women = female_beauty_2
	forced_portrait_age_index = 1 # old_beauty_1

	desc = {
		first_valid = {
			triggered_desc = {
				trigger = {
					NOT = { exists = this }
				}
				desc = trait_blood_aphrodite_2_desc
			}
			desc = trait_blood_aphrodite_2_character_desc
		}
	}
}

blood_aphrodite_3 = {
	index = 8003
	
	health = 2
	life_expectancy = 20
	
	birth = 0.05
	random_creation = 0.05
	
	physical = yes
	
	genetic = yes
	good = yes
	
	level = 3
	group = blood_aphrodite
	
	intrigue = 12
    fertility = 1
	attraction_opinion = 100

	genetic_constraint_all = beauty_3
	genetic_constraint_men = male_beauty_3
	genetic_constraint_women = female_beauty_3
	forced_portrait_age_index = 1 # old_beauty_1

	desc = {
		first_valid = {
			triggered_desc = {
				trigger = {
					NOT = { exists = this }
				}
				desc = trait_blood_aphrodite_3_desc
			}
			desc = trait_blood_aphrodite_3_character_desc
		}
	}
}

blood_apollo_1 = {
	index = 8004
	
	health = 0.5
	life_expectancy = 5
	
	birth = 0.4
	random_creation = 0.4
	
	physical = yes
	
	genetic = yes
	good = yes
	
	level = 1
	group = blood_apollo
	
	learning = 3
	attraction_opinion = 5
	negate_health_penalty_add = 0.3

	genetic_constraint_all = beauty_1
	genetic_constraint_men = male_beauty_1
	genetic_constraint_women = female_beauty_1
	forced_portrait_age_index = 1 # old_beauty_1

	desc = {
		first_valid = {
			triggered_desc = {
				trigger = {
					NOT = { exists = this }
				}
				desc = trait_blood_apollo_1_desc
			}
			desc = trait_blood_apollo_1_character_desc
		}
	}
}

blood_apollo_2 = {
	index = 8005
	
	health = 1
	life_expectancy = 10
	
	birth = 0.2
	random_creation = 0.2
	
	physical = yes
	
	genetic = yes
	good = yes
	
	level = 2
	group = blood_apollo
	
	learning = 6
	attraction_opinion = 10
	negate_health_penalty_add = 0.6
	
	genetic_constraint_all = beauty_2
	genetic_constraint_men = male_beauty_2
	genetic_constraint_women = female_beauty_2
	forced_portrait_age_index = 1 # old_beauty_1

	desc = {
		first_valid = {
			triggered_desc = {
				trigger = {
					NOT = { exists = this }
				}
				desc = trait_blood_apollo_2_desc
			}
			desc = trait_blood_apollo_2_character_desc
		}
	}
}

blood_apollo_3 = {
	index = 8006
	
	health = 2
	life_expectancy = 20
	
	birth = 0.05
	random_creation = 0.05
	
	physical = yes
	
	genetic = yes
	good = yes
	
	level = 3
	group = blood_apollo
	
	learning = 12
	attraction_opinion = 20
	negate_health_penalty_add = 1.2
	
	genetic_constraint_all = beauty_3
	genetic_constraint_men = male_beauty_3
	genetic_constraint_women = female_beauty_3
	forced_portrait_age_index = 1 # old_beauty_1

	desc = {
		first_valid = {
			triggered_desc = {
				trigger = {
					NOT = { exists = this }
				}
				desc = trait_blood_apollo_3_desc
			}
			desc = trait_blood_apollo_3_character_desc
		}
	}
}

blood_ares_1 = {
	index = 8007
	
	health = 0.5
	life_expectancy = 5
	
	birth = 0.4
	random_creation = 0.4
	
	physical = yes
	
	genetic = yes
	good = yes
	
	level = 1
	group = blood_ares
	
	prowess = 6
	martial = 3
	dread_baseline_add = 10
	enemy_hard_casualty_modifier = 0.2
	raid_speed = 0.3
	

	desc = {
		first_valid = {
			triggered_desc = {
				trigger = {
					NOT = { exists = this }
				}
				desc = trait_blood_ares_1_desc
			}
			desc = trait_blood_ares_1_character_desc
		}
	}
}

blood_ares_2 = {
	index = 8008
	
	health = 1
	life_expectancy = 10
	
	birth = 0.2
	random_creation = 0.2
	
	physical = yes
	
	genetic = yes
	good = yes
	
	level = 2
	group = blood_ares
	
	prowess = 12
	martial = 6
	dread_baseline_add = 20
	enemy_hard_casualty_modifier = 0.4
	raid_speed = 0.6
	

	desc = {
		first_valid = {
			triggered_desc = {
				trigger = {
					NOT = { exists = this }
				}
				desc = trait_blood_ares_2_desc
			}
			desc = trait_blood_ares_2_character_desc
		}
	}
}

blood_ares_3 = {
	index = 8009
	
	health = 2
	life_expectancy = 20
	
	birth = 0.05
	random_creation = 0.05
	
	physical = yes
	
	genetic = yes
	good = yes
	
	level = 3
	group = blood_ares
	
	prowess = 24
	martial = 12
	dread_baseline_add = 40
	enemy_hard_casualty_modifier = 0.8
	raid_speed = 1.2
	

	desc = {
		first_valid = {
			triggered_desc = {
				trigger = {
					NOT = { exists = this }
				}
				desc = trait_blood_ares_3_desc
			}
			desc = trait_blood_ares_3_character_desc
		}
	}
}

blood_artemis_1 = {
	index = 8010
	
	health = 0.5
	life_expectancy = 5
	
	birth = 0.4
	random_creation = 0.4
	
	physical = yes
	
	genetic = yes
	good = yes
	
	level = 1
	group = blood_artemis
	
	prowess = 4
	martial = 2
	stress_loss_mult = 0.1
	enemy_hard_casualty_modifier = 0.05
	monthly_piety_gain_mult = 0.05
	fertility = -0.1
	

	

	desc = {
		first_valid = {
			triggered_desc = {
				trigger = {
					NOT = { exists = this }
				}
				desc = trait_blood_artemis_1_desc
			}
			desc = trait_blood_artemis_1_character_desc
		}
	}
}

blood_artemis_2 = {
	index = 8011
	
	health = 1
	life_expectancy = 10
	
	birth = 0.2
	random_creation = 0.2
	
	physical = yes
	
	genetic = yes
	good = yes
	
	level = 2
	group = blood_artemis
	
	prowess = 8
	martial = 4
	stress_loss_mult = 0.2
	enemy_hard_casualty_modifier = 0.1
	monthly_piety_gain_mult = 0.1
	fertility = -0.2
	

	

	desc = {
		first_valid = {
			triggered_desc = {
				trigger = {
					NOT = { exists = this }
				}
				desc = trait_blood_artemis_2_desc
			}
			desc = trait_blood_artemis_2_character_desc
		}
	}
}

blood_artemis_3 = {
	index = 8012
	
	health = 2
	life_expectancy = 20
	
	birth = 0.05
	random_creation = 0.05
	
	physical = yes
	
	genetic = yes
	good = yes
	
	level = 3
	group = blood_artemis
	
	prowess = 16
	martial = 8
	stress_loss_mult = 0.4
	enemy_hard_casualty_modifier = 0.2
	monthly_piety_gain_mult = 0.4
	fertility = -0.4
	

	

	desc = {
		first_valid = {
			triggered_desc = {
				trigger = {
					NOT = { exists = this }
				}
				desc = trait_blood_artemis_3_desc
			}
			desc = trait_blood_artemis_3_character_desc
		}
	}
}

blood_athena_1 = {
	index = 8013
	
	health = 0.5
	life_expectancy = 5
	
	birth = 0.4
	random_creation = 0.4
	
	physical = yes
	
	genetic = yes
	good = yes

	level = 1
	group = blood_athena
	
	diplomacy = 1
	stewardship = 1
	learning = 3
	monthly_learning_lifestyle_xp_gain_mult = 0.15

	desc = {
		first_valid = {
			triggered_desc = {
				trigger = {
					NOT = { exists = this }
				}
				desc = trait_blood_athena_1_desc
			}
			desc = trait_blood_athena_1_character_desc
		}
	}
}

blood_athena_2 = {
	index = 8014
	
	health = 1
	life_expectancy = 10
	
	birth = 0.2
	random_creation = 0.2
	
	physical = yes
	
	genetic = yes
	good = yes

	level = 2
	group = blood_athena
	
	diplomacy = 2
	stewardship = 2
	learning = 6
	monthly_learning_lifestyle_xp_gain_mult = 0.3

	desc = {
		first_valid = {
			triggered_desc = {
				trigger = {
					NOT = { exists = this }
				}
				desc = trait_blood_athena_2_desc
			}
			desc = trait_blood_athena_2_character_desc
		}
	}
}

blood_athena_3 = {
	index = 8015
	
	health = 2
	life_expectancy = 20
	
	birth = 0.05
	random_creation = 0.05
	
	physical = yes
	
	genetic = yes
	good = yes

	level = 3
	group = blood_athena
	
	diplomacy = 4
	stewardship = 4
	learning = 12
	monthly_learning_lifestyle_xp_gain_mult = 0.6

	desc = {
		first_valid = {
			triggered_desc = {
				trigger = {
					NOT = { exists = this }
				}
				desc = trait_blood_athena_3_desc
			}
			desc = trait_blood_athena_3_character_desc
		}
	}
}

blood_demeter_1 = {
	index = 8016
	
	health = 0.5
	life_expectancy = 5
	
	birth = 0.4
	random_creation = 0.4
	
	physical = yes
	
	genetic = yes
	good = yes
	
	level = 1
	group = blood_demeter
	
	stewardship = 3
	build_speed = -0.05
	holding_build_speed = -0.05
	build_gold_cost = -0.05
	holding_build_gold_cost = -0.05
	development_growth_factor = 0.05

	desc = {
		first_valid = {
			triggered_desc = {
				trigger = {
					NOT = { exists = this }
				}
				desc = trait_blood_demeter_1_desc
			}
			desc = trait_blood_demeter_1_character_desc
		}
	}
}

blood_demeter_2 = {
	index = 8017
	
	health = 1
	life_expectancy = 10
	
	birth = 0.2
	random_creation = 0.2
	
	physical = yes
	
	genetic = yes
	good = yes
	
	level = 2
	group = blood_demeter
	
	stewardship = 6
	build_speed = -0.10
	holding_build_speed = -0.10
	build_gold_cost = -0.1
	holding_build_gold_cost = -0.1
	development_growth_factor = 0.1

	desc = {
		first_valid = {
			triggered_desc = {
				trigger = {
					NOT = { exists = this }
				}
				desc = trait_blood_demeter_2_desc
			}
			desc = trait_blood_demeter_2_character_desc
		}
	}
}

blood_demeter_3 = {
	index = 8018
	
	health = 2
	life_expectancy = 20
	
	birth = 0.05
	random_creation = 0.05
	
	physical = yes
	
	genetic = yes
	good = yes
	
	level = 3
	group = blood_demeter
	
	stewardship = 12
	build_speed = -0.20
	holding_build_speed = -0.20
	build_gold_cost = -0.2
	holding_build_gold_cost = -0.2
	development_growth_factor = 0.2

	desc = {
		first_valid = {
			triggered_desc = {
				trigger = {
					NOT = { exists = this }
				}
				desc = trait_blood_demeter_3_desc
			}
			desc = trait_blood_demeter_3_character_desc
		}
	}
}

blood_hades_1 = {
	index = 8019
	
	health = 0.5
	life_expectancy = 5
	
	birth = 0.4
	random_creation = 0.4
	
	physical = yes
	
	genetic = yes
	good = yes
	
	level = 1
	group = blood_hades
	
	intrigue = 3
	dread_baseline_add = 15
	hostile_scheme_power_mult = 0.1
	tax_mult = 0.10
	

	desc = {
		first_valid = {
			triggered_desc = {
				trigger = {
					NOT = { exists = this }
				}
				desc = trait_blood_hades_1_desc
			}
			desc = trait_blood_hades_1_character_desc
		}
	}
}

blood_hades_2 = {
	index = 8020
	
	health = 1
	life_expectancy = 10
	
	birth = 0.2
	random_creation = 0.2
	
	physical = yes
	
	genetic = yes
	good = yes
	
	level = 2
	group = blood_hades
	
	intrigue = 6
	dread_baseline_add = 30
	hostile_scheme_power_mult = 0.2
	tax_mult = 0.20
	

	desc = {
		first_valid = {
			triggered_desc = {
				trigger = {
					NOT = { exists = this }
				}
				desc = trait_blood_hades_2_desc
			}
			desc = trait_blood_hades_2_character_desc
		}
	}
}

blood_hades_3 = {
	index = 8021
	
	health = 2
	life_expectancy = 20
	
	birth = 0.05
	random_creation = 0.05
	
	physical = yes
	
	genetic = yes
	good = yes
	
	level = 3
	group = blood_hades
	
	intrigue = 12
	dread_baseline_add = 60
	hostile_scheme_power_mult = 0.4
	tax_mult = 0.40
	

	desc = {
		first_valid = {
			triggered_desc = {
				trigger = {
					NOT = { exists = this }
				}
				desc = trait_blood_hades_3_desc
			}
			desc = trait_blood_hades_3_character_desc
		}
	}
}

blood_hephaestus_1 = {
	index = 8022
	
	health = 0.5
	life_expectancy = 5
	
	birth = 0.4
	random_creation = 0.4
	
	physical = yes
	
	genetic = yes
	good = yes
	
	level = 1
	group = blood_hephaestus
	
	stewardship = 3
	build_speed = -0.10
	holding_build_speed = -0.10
	build_gold_cost = -0.1
	holding_build_gold_cost = -0.1

	desc = {
		first_valid = {
			triggered_desc = {
				trigger = {
					NOT = { exists = this }
				}
				desc = trait_blood_hephaestus_1_desc
			}
			desc = trait_blood_hephaestus_1_character_desc
		}
	}
}

blood_hephaestus_2 = {
	index = 8023
	
	health = 1
	life_expectancy = 10
	
	birth = 0.2
	random_creation = 0.2
	
	physical = yes
	
	genetic = yes
	good = yes
	
	level = 2
	group = blood_hephaestus
	
	stewardship = 6
	build_speed = -0.20
	holding_build_speed = -0.20
	build_gold_cost = -0.2
	holding_build_gold_cost = -0.2

	desc = {
		first_valid = {
			triggered_desc = {
				trigger = {
					NOT = { exists = this }
				}
				desc = trait_blood_hephaestus_2_desc
			}
			desc = trait_blood_hephaestus_2_character_desc
		}
	}
}

blood_hephaestus_3 = {
	index = 8024
	
	health = 2
	life_expectancy = 20
	
	birth = 0.05
	random_creation = 0.05
	
	physical = yes
	
	genetic = yes
	good = yes
	
	level = 3
	group = blood_hephaestus
	
	stewardship = 12
	build_speed = -0.40
	holding_build_speed = -0.40
	build_gold_cost = -0.4
	holding_build_gold_cost = -0.4

	desc = {
		first_valid = {
			triggered_desc = {
				trigger = {
					NOT = { exists = this }
				}
				desc = trait_blood_hephaestus_3_desc
			}
			desc = trait_blood_hephaestus_3_character_desc
		}
	}
}

blood_hera_1 = {
	index = 8025
	
	health = 0.5
	life_expectancy = 5
	
	birth = 0.4
	random_creation = 0.4
	
	physical = yes
	
	genetic = yes
	good = yes
	
	level = 1
	group = blood_hera
	
	diplomacy = 5
	dynasty_house_opinion = 10
	close_relative_opinion = 15

	desc = {
		first_valid = {
			triggered_desc = {
				trigger = {
					NOT = { exists = this }
				}
				desc = trait_blood_hera_1_desc
			}
			desc = trait_blood_hera_1_character_desc
		}
	}
}

blood_hera_2 = {
	index = 8026
	
	health = 1
	life_expectancy = 10
	
	birth = 0.2
	random_creation = 0.2
	
	physical = yes
	
	genetic = yes
	good = yes
	
	level = 2
	group = blood_hera
	
	diplomacy = 10
	dynasty_house_opinion = 20
	close_relative_opinion = 30

	desc = {
		first_valid = {
			triggered_desc = {
				trigger = {
					NOT = { exists = this }
				}
				desc = trait_blood_hera_2_desc
			}
			desc = trait_blood_hera_2_character_desc
		}
	}
}

blood_hera_3 = {
	index = 8027
	
	health = 2
	life_expectancy = 20
	
	birth = 0.05
	random_creation = 0.05
	
	physical = yes
	
	genetic = yes
	good = yes
	
	level = 3
	group = blood_hera
	
	diplomacy = 20
	dynasty_house_opinion = 40
	close_relative_opinion = 60

	desc = {
		first_valid = {
			triggered_desc = {
				trigger = {
					NOT = { exists = this }
				}
				desc = trait_blood_hera_3_desc
			}
			desc = trait_blood_hera_3_character_desc
		}
	}
}



blood_hermes_1 = {
	index = 8028
	
	health = 0.5
	life_expectancy = 5
	
	birth = 0.4
	random_creation = 0.4
	
	physical = yes
	
	genetic = yes
	good = yes
	
	level = 1
	group = blood_hermes
	
	intrigue = 3
	personal_scheme_power_mult = 0.15
	
	desc = {
		first_valid = {
			triggered_desc = {
				trigger = {
					NOT = { exists = this }
				}
				desc = trait_blood_hermes_1_desc
			}
			desc = trait_blood_hermes_1_character_desc
		}
	}
}

blood_hermes_2 = {
	index = 8029
	
	health = 1
	life_expectancy = 10
	
	birth = 0.2
	random_creation = 0.2
	
	physical = yes
	
	genetic = yes
	good = yes
	
	level = 2
	group = blood_hermes
	
	intrigue = 6
	personal_scheme_power_mult = 0.3
	
	desc = {
		first_valid = {
			triggered_desc = {
				trigger = {
					NOT = { exists = this }
				}
				desc = trait_blood_hermes_2_desc
			}
			desc = trait_blood_hermes_2_character_desc
		}
	}
}

blood_hermes_3 = {
	index = 8030
	
	health = 2
	life_expectancy = 20
	
	birth = 0.05
	random_creation = 0.05
	
	physical = yes
	
	genetic = yes
	good = yes
	
	level = 3
	group = blood_hermes
	
	intrigue = 12
	personal_scheme_power_mult = 0.6
	
	desc = {
		first_valid = {
			triggered_desc = {
				trigger = {
					NOT = { exists = this }
				}
				desc = trait_blood_hermes_3_desc
			}
			desc = trait_blood_hermes_3_character_desc
		}
	}
}

blood_hestia_1 = {
	index = 8031
	
	health = 0.5
	life_expectancy = 5
	
	birth = 0.4
	random_creation = 0.4
	
	physical = yes
	
	genetic = yes
	good = yes
	
	level = 1
	group = blood_hestia
	
	stewardship = 5
	fertility = -0.1

	desc = {
		first_valid = {
			triggered_desc = {
				trigger = {
					NOT = { exists = this }
				}
				desc = trait_blood_hestia_1_desc
			}
			desc = trait_blood_hestia_1_character_desc
		}
	}
}

blood_hestia_2 = {
	index = 8032
	
	health = 1
	life_expectancy = 10
	
	birth = 0.2
	random_creation = 0.2
	
	physical = yes
	
	genetic = yes
	good = yes
	
	level = 2
	group = blood_hestia
	
	stewardship = 10
	fertility = -0.2

	desc = {
		first_valid = {
			triggered_desc = {
				trigger = {
					NOT = { exists = this }
				}
				desc = trait_blood_hestia_2_desc
			}
			desc = trait_blood_hestia_2_character_desc
		}
	}
}

blood_hestia_3 = {
	index = 8033
	
	health = 2
	life_expectancy = 20
	
	birth = 0.05
	random_creation = 0.05
	
	physical = yes
	
	genetic = yes
	good = yes
	
	level = 3
	group = blood_hestia
	
	stewardship = 20
	fertility = -0.4

	desc = {
		first_valid = {
			triggered_desc = {
				trigger = {
					NOT = { exists = this }
				}
				desc = trait_blood_hestia_3_desc
			}
			desc = trait_blood_hestia_3_character_desc
		}
	}
}

blood_poseidon_1 = {
	index = 8034
	
	health = 0.5
	life_expectancy = 5
	
	birth = 0.4
	random_creation = 0.4
	
	physical = yes
	
	genetic = yes
	good = yes
	
	level = 1
	group = blood_poseidon
	
	prowess = 2
	martial = 3
	movement_speed = 0.1
	no_water_crossing_penalty = yes

	desc = {
		first_valid = {
			triggered_desc = {
				trigger = {
					NOT = { exists = this }
				}
				desc = trait_blood_poseidon_1_desc
			}
			desc = trait_blood_poseidon_1_character_desc
		}
	}
}

blood_poseidon_2 = {
	index = 8035
	
	health = 1
	life_expectancy = 10
	
	birth = 0.2
	random_creation = 0.2
	
	physical = yes
	
	genetic = yes
	good = yes
	
	level = 2
	group = blood_poseidon
	
	prowess = 4
	martial = 6
	movement_speed = 0.2
	no_water_crossing_penalty = yes

	desc = {
		first_valid = {
			triggered_desc = {
				trigger = {
					NOT = { exists = this }
				}
				desc = trait_blood_poseidon_2_desc
			}
			desc = trait_blood_poseidon_2_character_desc
		}
	}
}

blood_poseidon_3 = {
	index = 8036
	
	health = 2
	life_expectancy = 20
	
	birth = 0.05
	random_creation = 0.05
	
	physical = yes
	
	genetic = yes
	good = yes
	
	level = 3
	group = blood_poseidon
	
	prowess = 8
	martial = 12
	movement_speed = 0.4
	no_water_crossing_penalty = yes

	desc = {
		first_valid = {
			triggered_desc = {
				trigger = {
					NOT = { exists = this }
				}
				desc = trait_blood_poseidon_3_desc
			}
			desc = trait_blood_poseidon_3_character_desc
		}
	}
}


blood_dionysos_1 = {
	index = 8037
	
	health = 0.5
	life_expectancy = 5
	
	birth = 0.4
	random_creation = 0.4
	
	physical = yes
	
	genetic = yes
	good = yes
	
	level = 1
	group = blood_dionysos
	
	diplomacy = 3
	monthly_piety_gain_mult = -0.1
	clergy_opinion = -5
	fertility = 0.2
	stress_loss_mult = 0.1
	
	
	

	desc = {
		first_valid = {
			triggered_desc = {
				trigger = {
					NOT = { exists = this }
				}
				desc = trait_blood_dionysos_1_desc
			}
			desc = trait_blood_dionysos_1_character_desc
		}
	}
}

blood_dionysos_2 = {
	index = 8038
	
	health = 1
	life_expectancy = 10
	
	birth = 0.2
	random_creation = 0.2
	
	physical = yes
	
	genetic = yes
	good = yes
	
	level = 2
	group = blood_dionysos
	
	diplomacy = 6
	monthly_piety_gain_mult = -0.2
	clergy_opinion = -10
	fertility = 0.4
	stress_loss_mult = 0.2
	
	
	

	desc = {
		first_valid = {
			triggered_desc = {
				trigger = {
					NOT = { exists = this }
				}
				desc = trait_blood_dionysos_2_desc
			}
			desc = trait_blood_dionysos_2_character_desc
		}
	}
}

blood_dionysos_3 = {
	index = 8039
	
	health = 2
	life_expectancy = 20
	
	birth = 0.05
	random_creation = 0.05
	
	physical = yes
	
	genetic = yes
	good = yes
	
	level = 3
	group = blood_dionysos
	
	diplomacy = 12
	monthly_piety_gain_mult = -0.4
	clergy_opinion = -20
	fertility = 0.8
	stress_loss_mult = 0.4
	
	
	

	desc = {
		first_valid = {
			triggered_desc = {
				trigger = {
					NOT = { exists = this }
				}
				desc = trait_blood_dionysos_3_desc
			}
			desc = trait_blood_dionysos_3_character_desc
		}
	}
}

blood_zeus_1 = {
	index = 8040
	
	health = 0.5
	life_expectancy = 5
	
	birth = 0.4
	random_creation = 0.4
	
	physical = yes
	
	genetic = yes
	good = yes
	
	level = 1
	group = blood_zeus
	
	prowess = 2
	martial = 3
	levy_size = 0.1
	vassal_opinion = 10
	independent_ruler_opinion = 10
	monthly_county_control_change_factor = 0.1
	monthly_prestige = 0.5

	desc = {
		first_valid = {
			triggered_desc = {
				trigger = {
					NOT = { exists = this }
				}
				desc = trait_blood_zeus_1_desc
			}
			desc = trait_blood_zeus_1_character_desc
		}
	}
}

blood_zeus_2 = {
	index = 8041
	
	health = 1
	life_expectancy = 10
	
	birth = 0.2
	random_creation = 0.2
	
	physical = yes
	
	genetic = yes
	good = yes
	
	level = 2
	group = blood_zeus
	
	prowess = 4
	martial = 6
	levy_size = 0.2
	vassal_opinion = 20
	independent_ruler_opinion = 20
	monthly_county_control_change_factor = 0.2
	monthly_prestige = 1

	desc = {
		first_valid = {
			triggered_desc = {
				trigger = {
					NOT = { exists = this }
				}
				desc = trait_blood_zeus_2_desc
			}
			desc = trait_blood_zeus_2_character_desc
		}
	}
}

blood_zeus_3 = {
	index = 8042
	
	health = 2
	life_expectancy = 20
	
	birth = 0.05
	random_creation = 0.05
	
	physical = yes
	
	genetic = yes
	good = yes
	
	level = 3
	group = blood_zeus
	
	prowess = 8
	martial = 12
	levy_size = 0.4
	vassal_opinion = 40
	independent_ruler_opinion = 40
	monthly_county_control_change_factor = 0.4
	monthly_prestige = 2

	desc = {
		first_valid = {
			triggered_desc = {
				trigger = {
					NOT = { exists = this }
				}
				desc = trait_blood_zeus_3_desc
			}
			desc = trait_blood_zeus_3_character_desc
		}
	}
}